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The deadline for Billings Financial Aid Forms is Thursday, February 9, 2012 for all families.
This page was created by the Winter 2010 Community class in order to educate parents about how adolescents interact with digital media and manage virtual identities. As part of this project, the class created surveys that were completed by students, teachers and parents to figure out how these different groups of people use technology.
Digital identity is the online representation of an individual within a community, as adopted by that individual and/or projected by others. An individual may have multiple digital identities in multiple communities (source: eFoundations.typepad.com).
A person's family, neighbors, and friends with whom they are socially involved (source: Reference.com). With digital identity, these people are connected online.
In January 2010, the 8th grade Community class conducted a survey for parents and students. Below are some highlights from data analysis. Click here to download the pdf of all student summaries.

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Sources: html version of student survey data | html version of parent survey data
Students created a video that walks viewers through a process of making Facebook information private. The Community Class will be adding more narrative context and will update this page once completed.
Want more info? New Scientist
Talk to your kids about digital identity and privacy in order to keep them safer, and smarter, online: http://www.onguardonline.gov/topics/net-cetera.aspx
There was a survey made by Bridgewater State College. This survey was based on cyberbullying experiences in high school. The survey asked if the taker knew someone (including themselves) who had met an online friend in person, and if that person did, did they have a positive or scary/intimidating experience. The results were that 34% knew someone who had met an online friend in person, 28% knew someone who had a good experience, 12% knew someone who had had a scary or intimidating experience, and 62% didn’t know anyone who had met an online friend in person. This shows it is possible that people will have a bad experience if they meet a online friend that they don't know face to face (if they do meet one at all).
Want more info? Bridgewater State College
The benefits of virtual exercise—studies have shown that certain video games can help improve eyesight, attention, and even surgical skill for doctors: http://www.howstuffworks.com/surgeon-video-game.htm
Want more info? Den of Geek
| Attachment | Size |
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| Student Response summary - [ 2010 Student Tech Survey ] - Google Docs.pdf | 266.57 KB |